Android颜色选择器
参考网上文章,做了两种颜色选择器。一种是固定颜色的选择器,这个很简单,只要画出来各种颜色区域,用户选择哪个,就选择了什么颜色。
另一种是万能颜色选择器,这个有一些算法的,所以就参考了网上的文章(由于原始出处不详,就不表示感谢了),又做了一些优化和修改。
目前的这个万能颜色选择器的功能已经足够了,也没什么可保密的,就放上来,给需要的人做个参考。喜欢就拿去好了。
import arui.csdn.generaltools.colorchooser.ColorChooserType;import arui.csdn.generaltools.colorchooser.OnColorChangedListener;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Paint;import android.graphics.RectF;import android.graphics.Shader;import android.graphics.SweepGradient;import android.view.MotionEvent;import android.view.View;/*** Universal color view class. This class will draw color chooser graph.* * @author http://blog.csdn.net/arui319* */public class UniversalColorView extends View { private Paint mPaint; private Paint mCenterPaint; private Paint mHSVPaint; private final int[] mColors; private int[] mHSVColors; private boolean mRedrawHSV; private OnColorChangedListener mListener; private boolean mTrackingCenter; private boolean mHighlightCenter; private static final int CENTER_X = 100; private static final int CENTER_Y = CENTER_X; private static final int CENTER_RADIUS = 30; private static final int OUTER_RADIUS = 100; private static final int HSV_X = CENTER_X; private static final int HSV_Y_TOP = CENTER_Y + 10; private static final int HSV_Y_BOTOM = HSV_Y_TOP + 20; private static final float PI = 3.1415926f; public UniversalColorView(Context context, OnColorChangedListener listener, int color) { super(context); this.setBackgroundColor(Color.LTGRAY); mListener = listener; mColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 }; Shader s = new SweepGradient(0, 0, mColors, null); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setShader(s); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(55); mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCenterPaint.setColor(color); mCenterPaint.setStrokeWidth(5); mHSVColors = new int[] { 0xFF000000, color, 0xFFFFFFFF }; mHSVPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mHSVPaint.setStrokeWidth(10); mRedrawHSV = true; } @Override protected void onDraw(Canvas canvas) { float r = CENTER_X - mPaint.getStrokeWidth() * 0.5f; canvas.translate(CENTER_X, CENTER_X); int c = mCenterPaint.getColor(); if (mRedrawHSV) { mHSVColors = c; mHSVPaint.setShader(new LinearGradient(0 - HSV_X, 0, HSV_X, 0, mHSVColors, null, Shader.TileMode.CLAMP)); } canvas.drawOval(new RectF(-r, -r, r, r), mPaint); canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint); canvas.drawRect(new RectF(0 - HSV_X, HSV_Y_TOP, HSV_X, HSV_Y_BOTOM), mHSVPaint); if (mTrackingCenter) { mCenterPaint.setStyle(Paint.Style.STROKE); if (mHighlightCenter) { mCenterPaint.setAlpha(0xFF); } else { mCenterPaint.setAlpha(0x80); } canvas.drawCircle(0, 0, CENTER_RADIUS + mCenterPaint.getStrokeWidth(), mCenterPaint); mCenterPaint.setStyle(Paint.Style.FILL); mCenterPaint.setColor(c); } mRedrawHSV = true; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(CENTER_X * 2, HSV_Y_BOTOM * 2 - 20); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX() - CENTER_X; float y = event.getY() - CENTER_Y; double radius = Math.sqrt(x * x + y * y); boolean inCenter = radius <= CENTER_RADIUS; boolean inOuter = radius <= OUTER_RADIUS; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mTrackingCenter = inCenter; if (inCenter) { mHighlightCenter = true; invalidate(); break; } case MotionEvent.ACTION_MOVE: if (mTrackingCenter) { if (mHighlightCenter != inCenter) { mHighlightCenter = inCenter; invalidate(); } } else if ((x >= 0 - HSV_X && x <= HSV_X) && (y <= HSV_Y_BOTOM && y >= HSV_Y_TOP)) { // see if we are in the hsv slider int a, r, g, b, c0, c1; float p; // set the center paint to this color if (x < 0) { c0 = mHSVColors; c1 = mHSVColors; p = (x + 100) / 100; } else { c0 = mHSVColors; c1 = mHSVColors; p = x / 100; } a = ave(Color.alpha(c0), Color.alpha(c1), p); r = ave(Color.red(c0), Color.red(c1), p); g = ave(Color.green(c0), Color.green(c1), p); b = ave(Color.blue(c0), Color.blue(c1), p); mCenterPaint.setColor(Color.argb(a, r, g, b)); mRedrawHSV = false; invalidate(); } else if (inOuter) { float angle = (float) Math.atan2(y, x); // need to turn angle [-PI ... PI] into unit float unit = angle / (2 * PI); if (unit < 0) { unit += 1; } mCenterPaint.setColor(interpColor(mColors, unit)); invalidate(); } break; case MotionEvent.ACTION_UP: if (mTrackingCenter) { if (inCenter && mListener != null) { mListener.colorChanged(this, ColorChooserType.UNIVERSAL_COLOR_TYPE, mCenterPaint .getColor()); } mTrackingCenter = false; invalidate(); } break; } return true; } private int interpColor(int colors[], float unit) { if (unit <= 0) { return colors; } if (unit >= 1) { return colors; } float p = unit * (colors.length - 1); int i = (int) p; p -= i; // now p is just the fractional part ; int c1 = colors; int a = ave(Color.alpha(c0), Color.alpha(c1), p); int r = ave(Color.red(c0), Color.red(c1), p); int g = ave(Color.green(c0), Color.green(c1), p); int b = ave(Color.blue(c0), Color.blue(c1), p); return Color.argb(a, r, g, b); } private int ave(int s, int d, float p) { return s + Math.round(p * (d - s)); } public int getColor() { return mCenterPaint.getColor(); } public void setColor(int color) { mCenterPaint.setColor(color); }}
/*** color changed listener.* * @author http://blog.csdn.net/arui319* */public interface OnColorChangedListener { /** * Color changed event happened. * * @param source * event source object * @param type * ColorChooserType * @param color * color int value */ public void colorChanged(Object source, ColorChooserType type, int color);}
/*** Color chooser's type. One is defined color panel, another is universal color* panel.* * @author http://blog.csdn.net/arui319* */public class ColorChooserType { private int type = 0; private static final int DEFINED_COLOR = 1; private static final int UNIVERSAL_COLOR = 2; public static final ColorChooserType DEFINED_COLOR_TYPE = new ColorChooserType( DEFINED_COLOR); public static final ColorChooserType UNIVERSAL_COLOR_TYPE = new ColorChooserType( UNIVERSAL_COLOR); private ColorChooserType(int type) { this.type = type; } public int getType() { return type; } @Override public boolean equals(Object type) { if (type instanceof ColorChooserType) { if (this.getType() == ((ColorChooserType) type).getType()) { return true; } } return false; } @Override public int hashCode() { return this.getType(); }}
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附:
dialog样式的颜色选择器:
http://dl.iteye.com/upload/attachment/495506/c43b5359-47cf-31cd-8711-ee3caa5c99e9.png
import android.app.Dialog;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Paint;import android.graphics.RectF;import android.graphics.Shader;import android.graphics.SweepGradient;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;public class ColorPickerDialog extends Dialog {public interface OnColorChangedListener {void colorChanged(int color);}private OnColorChangedListener mListener;private int mInitialColor;private static class ColorPickerView extends View {private Paint mPaint;private Paint mCenterPaint;private Paint mRadialPaint;private final int[] mRadialColors;private OnColorChangedListener mListener;private Paint mGradientPaint;private int[] mLinearColors;ColorPickerView(Context c, OnColorChangedListener l, int color) {super(c);mListener = l;mRadialColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF,0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };Shader s = new SweepGradient(0, 0, mRadialColors, null);mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setShader(s);mPaint.setStyle(Paint.Style.STROKE);mPaint.setStrokeWidth(32);mLinearColors = getColors(color);Shader shader = new LinearGradient(0, 0, Center_X * 2, 0,mLinearColors, null, Shader.TileMode.CLAMP);mGradientPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mGradientPaint.setStyle(Paint.Style.STROKE);mGradientPaint.setShader(shader);mGradientPaint.setStrokeWidth(32);mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mCenterPaint.setColor(color);mCenterPaint.setStrokeWidth(6);mRadialPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mRadialPaint.setColor(color);mRadialPaint.setStrokeWidth(6);}private int[] getColors(int color) {if (color == Color.BLACK || color == Color.WHITE) {return new int[] { Color.BLACK, Color.WHITE };}return new int[] { Color.BLACK, color, Color.WHITE };}private boolean mTrackingCenter;private boolean mHighlightCenter;private boolean mTrackingLinGradient;@Overrideprotected void onDraw(Canvas canvas) {float r = COLOR_CIRCLE - mPaint.getStrokeWidth() * 0.5f;canvas.translate(Center_X, COLOR_CIRCLE);canvas.drawOval(new RectF(-r, -r, r, r), mPaint);canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);if (mTrackingCenter) {int color = mCenterPaint.getColor();mCenterPaint.setStyle(Paint.Style.STROKE);if (mHighlightCenter) {mCenterPaint.setAlpha(0xFF);} else {mCenterPaint.setAlpha(0x80);}canvas.drawCircle(0, 0, CENTER_RADIUS+ mCenterPaint.getStrokeWidth(), mCenterPaint);mCenterPaint.setStyle(Paint.Style.FILL);mCenterPaint.setColor(color);}int color = mRadialPaint.getColor();mLinearColors = getColors(color);Shader shader = new LinearGradient(0, 0, Center_X * 2, 0,mLinearColors, null, Shader.TileMode.CLAMP);mGradientPaint.setShader(shader);canvas.translate(-Center_X, 0);canvas.drawLine(0, r + 50, Center_X * 2, r + 50, mGradientPaint);}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {/*super.onMeasure(widthMeasureSpec, heightMeasureSpec);int parentWidth = MeasureSpec.getSize(widthMeasureSpec); int parentHeight = MeasureSpec.getSize(heightMeasureSpec); setMeasuredDimension(parentWidth, parentHeight);Center_X = (int) Math.ceil(parentWidth*.5);Center_Y = (int) Math.ceil(parentHeight*.5);*/setMeasuredDimension(Center_X * 2, Center_Y * 2 + 70);}private static int Center_X = 110;private static int Center_Y = 100;private static final int CENTER_RADIUS = 32;private static final int COLOR_CIRCLE = 100;private int ave(int s, int d, float p) {return s + java.lang.Math.round(p * (d - s));}private int interpColor(int colors[], float unit) {if (unit <= 0) {return colors;}if (unit >= 1) {return colors;}float p = unit * (colors.length - 1);int i = (int) p;p -= i;// now p is just the fractional part ;int c1 = colors;int a = ave(Color.alpha(c0), Color.alpha(c1), p);int r = ave(Color.red(c0), Color.red(c1), p);int g = ave(Color.green(c0), Color.green(c1), p);int b = ave(Color.blue(c0), Color.blue(c1), p);return Color.argb(a, r, g, b);}private static final float PI = 3.1415926f;@Overridepublic boolean onTouchEvent(MotionEvent event) {float x = event.getX() - Center_X;float y = event.getY() - COLOR_CIRCLE;boolean inCenter = Math.sqrt(x * x + y * y) <= CENTER_RADIUS;boolean outOfRadialGradient = y > COLOR_CIRCLE;switch (event.getAction()) {case MotionEvent.ACTION_DOWN:mTrackingCenter = inCenter;mTrackingLinGradient = outOfRadialGradient;if (inCenter) {mHighlightCenter = true;invalidate();break;}case MotionEvent.ACTION_MOVE:if (mTrackingCenter) {if (mHighlightCenter != inCenter) {mHighlightCenter = inCenter;invalidate();}} else if (mTrackingLinGradient) {float unit = Math.max(0, Math.min(Center_X * 2, x+ Center_X))/ (Center_X * 2);mCenterPaint.setColor(interpColor(mLinearColors, unit));invalidate();} else {float angle = (float) Math.atan2(y, x);// need to turn angle [-PI ... PI] into unit float unit = angle / (2 * PI);if (unit < 0) {unit += 1;}int color = interpColor(mRadialColors, unit);mCenterPaint.setColor(color);mRadialPaint.setColor(color);invalidate();}break;case MotionEvent.ACTION_UP:if (mTrackingCenter) {if (inCenter) {mListener.colorChanged(mCenterPaint.getColor());}mTrackingCenter = false; // so we draw w/o haloinvalidate();}break;}return true;}}public ColorPickerDialog(Context context, OnColorChangedListener listener,int initialColor) {super(context);mListener = listener;mInitialColor = initialColor;}@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);OnColorChangedListener l = new OnColorChangedListener() {public void colorChanged(int color) {mListener.colorChanged(color);dismiss();}};this.setContentView(new ColorPickerView(this.getContext(), l, mInitialColor));this.setTitle(R.string.color_pick);/*Display display = this.getWindow().getWindowManager().getDefaultDisplay();if(display.getWidth() < display.getHeight()) {this.getWindow().setLayout(LayoutParams.FILL_PARENT, (int) Math.ceil(display.getHeight()*.7f));}else {this.getWindow().setLayout((int) Math.ceil(display.getWidth()*.7f),LayoutParams.FILL_PARENT);}*/}}
用法:
new ColorPickerDialog( context, new ColorPickerDialog.OnColorChangedListener() {public void colorChanged(int color) {XXX.setColor(color);}}, oldColor ).show();
另一个颜色选取控件:
ColorPickerPreference 颜色选取控件
作为一个颜色选取的控件类库,它有自己的特色。使用它可以为你的用户定制丰富多彩的颜色。如图:
http://dl.iteye.com/upload/attachment/544113/4838f356-6421-3dbd-8944-175a56f9661a.png
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