alienchang 发表于 2013-1-26 12:34:54

winsock基础编程 -

#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <winsock2.h>#include <ws2tcpip.h>#include <stdlib.h>#include <stdio.h>// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib#pragma comment (lib, "Ws2_32.lib")#pragma comment (lib, "Mswsock.lib")#pragma comment (lib, "AdvApi32.lib")#define DEFAULT_BUFLEN 512#define DEFAULT_PORT "27015"int __cdecl main(void) {    WSADATA wsaData;    SOCKET ListenSocket = INVALID_SOCKET,         ClientSocket = INVALID_SOCKET;    struct addrinfo *result = NULL,                  hints;    char recvbuf;    int iResult, iSendResult;    int recvbuflen = DEFAULT_BUFLEN;      // Initialize Winsock    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);    if (iResult != 0) {      printf("WSAStartup failed with error: %d/n", iResult);      return 1;    }    ZeroMemory(&hints, sizeof(hints));    hints.ai_family = AF_INET;    hints.ai_socktype = SOCK_STREAM;    hints.ai_protocol = IPPROTO_TCP;    hints.ai_flags = AI_PASSIVE;    // Resolve the server address and port    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);    if ( iResult != 0 ) {      printf("getaddrinfo failed with error: %d/n", iResult);      WSACleanup();      return 1;    }    // Create a SOCKET for connecting to server    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);    if (ListenSocket == INVALID_SOCKET) {      printf("socket failed with error: %ld/n", WSAGetLastError());      freeaddrinfo(result);      WSACleanup();      return 1;    }    // Setup the TCP listening socket    iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);    if (iResult == SOCKET_ERROR) {      printf("bind failed with error: %d/n", WSAGetLastError());      closesocket(ListenSocket);      WSACleanup();      return 1;    }    freeaddrinfo(result);    iResult = listen(ListenSocket, SOMAXCONN);    if (iResult == SOCKET_ERROR) {      printf("listen failed with error: %d/n", WSAGetLastError());      closesocket(ListenSocket);      WSACleanup();      return 1;    }    // Accept a client socket    ClientSocket = accept(ListenSocket, NULL, NULL);    if (ClientSocket == INVALID_SOCKET) {      printf("accept failed with error: %d/n", WSAGetLastError());      closesocket(ListenSocket);      WSACleanup();      return 1;    }    // No longer need server socket    closesocket(ListenSocket);    // Receive until the peer shuts down the connection    do {      iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);      if (iResult > 0) {            printf("Bytes received: %d/n", iResult);      // Echo the buffer back to the sender            iSendResult = send( ClientSocket, recvbuf, iResult, 0 );            if (iSendResult == SOCKET_ERROR) {                printf("send failed with error: %d/n", WSAGetLastError());                closesocket(ClientSocket);                WSACleanup();                return 1;            }            printf("Bytes sent: %d/n", iSendResult);      }      else if (iResult == 0)            printf("Connection closing.../n");      else{            printf("recv failed with error: %d/n", WSAGetLastError());            closesocket(ClientSocket);            WSACleanup();            return 1;      }    } while (iResult > 0);    // shutdown the connection since we're done    iResult = shutdown(ClientSocket, SD_SEND);    if (iResult == SOCKET_ERROR) {      printf("shutdown failed with error: %d/n", WSAGetLastError());      closesocket(ClientSocket);      WSACleanup();      return 1;    }    // cleanup    closesocket(ClientSocket);    WSACleanup();    return 0;}
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